Roehm himself is something of an antihero. He’s a rogue with a quick, sarcastic wit that can land him in serious trouble, and one or two moments in the game let you define just how far he’ll go. The game’s description refers to him as a villain, but I wouldn’t agree although you have some options to rob a couple of houses and perform a few nefarious acts he’s about as villainous as a carved Halloween pumpkin. Two things act against Roehm firstly, he doesn’t have the charisma or badassery required to pull off the anti-hero/rogue vibe. He’s like that dude down at the pub who you don’t mind having a drink with because he’s a bit of a laugh, but that’s as far as friendship will ever go because you also know he’s about as reliable as a plumber’s estimate. The second thing is that Roehm has absolutely no agency in his story, no drive and no passion for anything going on. The unwilling character dragged into a situation they have no personal stake in is a solid basis for a story, but eventually, the protagonist has to have something to latch onto and Roehm never finds that. He bumbles from thing to thing with all the mumbled interest of a teenager being dragged around a shop by their mum. At one point he’s blackmailed and barely seems to care. Once the third act kicks off Roehm finally seems to get some motivation but it’s far too late because ten minutes later the game is over.īut while I don’t view Roehm as a very effective character, he’s certainly an amiable enough one and his snarky comments and comebacks land more than they miss. #QUEST FOR INFAMY JOURNAL CRACK#The same can be said for most of the story and humour there are plenty of fun references and the jokes did make me crack a few smiles. I can’t say I was ever invested in the story, but it was pleasant enough. Far more interesting is the world of Quest for Infamy. There’s a substantial amount of area to cover, and while much of it is empty, it’s all beautifully rendered in the game’s lovely pixellated art style. There are heaps of NPCs too, and even the ones that serve absolutely no practical purpose are given plenty of dialogue. Overall, I was left with the impression of a much bigger and more detailed world sitting outside of my purview, which I loved. It makes me interested in the idea of a sequel that can more fully explore the world, but more on that later. Given the small development team, I don’t think it’s surprising to say that the quality of voice acting ranges from decent to fairly bad. Good voice actors aren’t easy to find and are a massive strain to any small indie team’s already limited budget. I do, however, have an issue with a few performances that sound as though they were recorded in tiled bathrooms. These should have been re-recorded or cut out of the game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |